This week was very very busy for me because my final project in my other class is also due very soon. I don't think I spent as much time as I did usually, but because I was so worried about timing and schedule, I forced myself to work a lot when I was less busy. I think this is the first time that I don't need to experience a extremely stressful crunch time, and I'm so glad that I planned ahead of the time.
I tried to fix all the problems in the project(but not all of them was successful). I debugged and tested a lot, and realized the small problems that had previously accumulated were actually tougher than I thought. For example, I still cannot fix the computer screen issue in Session 4 because it's a Gamemaker bug. I wrote a html file and tried to put that in instead, but still failed.
I also did some other objects in Session 5:
Other than that, I'm just finishing up on the process book (I needed to finish S5 before I could complete it) and doing the other deliverables. I also have a few ideas on how to make a short "trailer" for the project to show but I'm still trying to decide the best way to show something but not too much(I don't want to show a lot because it will spoil it for the users.)
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